Overview

New Level! Space Station is now available to play on! After much design, redesign, test, redesign, test some more, it’s finally here!
Some other notable changes are, the flashlight is more realistic, you can actually see it and it’s not just a light appearing from nowhere. You can see your own body, hands, and legs. Some network usage improvements, and a crash fix.

New Level – Space Station

It’s been a long time coming and it’s finally here! Play Hide and Seek on a Space Station filled with new unique gameplay elements.
The Space Station is the largest level yet, with teleporters, jumping obstacles, flying air, an elaborate ventilation system, and of course plenty of places to hide!
Check out some videos below

Map Overview

The Space Station is made up of 5 main areas:
Green Zone:
The green-tech side of the space station where research on plants is done.

Blue Zone:
The sleeping quarters and command center side.

The Bar:
Where the space station residents come to relax, have a drink, and dance.

Central Hangar:
Where base is.

The Lab
Where experiments are run, data is collected, and late nights doing work are spent.

New Features

  • “First Person View” is live – you can see your body
  • Flashlight and head rotation now respond with inverse kinematics 
  • Game State is now also reflected by music. The more intense the music, the less time left in the match. Casual music when Counting that gets progressively more intense as the Hide For, and Timeleft states change.

Fixes

  • Prevent the game from crashing when clicking “Connect” on Server Browser when no server is selected
  • Greatly lower network traffic consumption due to a bug tied to “grounded” state
  • Improved performance due to screen space reflections by 120%. Removed Reflections on levels where they were unnoticeable in almost every circumstance, but still provided a (pretty high) performance cost. In my testing this boosted performance to, in most cases, the CPU fps at the resolution the GPU could support.

Haunted House

  • Made the books static since they didn’t add much gameplay benefit and had a a not-insignificant network performance impact
  • Better occlusion for better performance
  • Removed Screen Space Reflections
Performance Comparison of 1.0.3.53 (“Production”) and 1.0.4.X (“Beta”), prior to removing reflections

Hedge Maze

  • Fixed the Leaf particle systems to fall with gravity
  • FPS counter no longer covers the minimap
  • Reduced draw calls by over 1500 – should be a good performance improvement on draw-call limited computers
  • Better Occlusion for much better performance
Performance Comparison of 1.0.3.53 (“Production”) and 1.0.4.X (“Beta”), prior to removing reflections

Halloween Hedge Maze

  • FPS counter no longer covers the minimap
  • Reduced draw calls by over 1000- should be a good performance improvement on draw-call limited computers
  • Better Occlusion for much better performance
Performance Comparison of 1.0.3.51 (“Production”) and 1.0.4.X (“Beta”), prior to removing reflections
Categories: Hide and Seek