Class BlockListMessage
UnityEngine.Networking.NetworkMessage representation of a Block List.
Inheritance
System.Object
UnityEngine.Networking.MessageBase
BlockListMessage
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: LlamaSoftware.Chat.Model
Assembly: LlamaSoftware.Chat.Model.dll
Syntax
public class BlockListMessage : MessageBase
Constructors
BlockListMessage(List<SocialPlayer>)
Declaration
public BlockListMessage(List<SocialPlayer> BlockedPlayers)
Parameters
Type | Name | Description |
---|---|---|
System.Collections.Generic.List<SocialPlayer> | BlockedPlayers |
Fields
BlockedPlayers
List of players that have their status changed.
Sends minimal amount of information required over the network: PlayerId, Name, IsOnline.
Declaration
public List<SocialPlayer> BlockedPlayers
Field Value
Type | Description |
---|---|
System.Collections.Generic.List<SocialPlayer> |
Methods
Deserialize(NetworkReader)
Declaration
public override void Deserialize(NetworkReader reader)
Parameters
Type | Name | Description |
---|---|---|
UnityEngine.Networking.NetworkReader | reader |
Overrides
UnityEngine.Networking.MessageBase.Deserialize(UnityEngine.Networking.NetworkReader)
Serialize(NetworkWriter)
Declaration
public override void Serialize(NetworkWriter writer)
Parameters
Type | Name | Description |
---|---|---|
UnityEngine.Networking.NetworkWriter | writer |
Overrides
UnityEngine.Networking.MessageBase.Serialize(UnityEngine.Networking.NetworkWriter)
ToString()
Declaration
public override string ToString()
Returns
Type | Description |
---|---|
System.String |
Overrides
System.Object.ToString()