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    • LlamaSoftware.Chat
      • AbstractPlayerDatabase<T>
      • AreaTriggeredChannelJoiner
      • BaseNetworkManager
      • ChatSystem
      • ChatSystemConstants
      • LlamaChatSettings
      • LlamaChatSettingsProvider
      • Player_Chat
      • SQLitePlayerDatabase
    • LlamaSoftware.Chat.CustomEditors
      • ChatPanelEditor
      • ChatPopupEditor
      • ChatSystemEditor
      • LlamaChatSettingsCreator
      • Player_ChatEditor
      • SocialUIPopupEditor
      • Utilities
    • LlamaSoftware.Chat.Demo
      • ChatCommandHandler
      • CreateAccount
      • DemoGuildJoiner
      • DemoGuildLeaver
      • DummyNameGenerator
      • DynamicChatPopup
      • Login
      • LoginController
      • SettingsPanel
    • LlamaSoftware.Chat.Demo.Lobby
      • LobbyController
      • LobbyLoginController
      • LobbyNetworkManager
      • LobbyPlayer
      • StressTestSender
    • LlamaSoftware.Chat.Demo.Model
      • LobbyPlayerListMessage
      • LoginMessage
      • LoginResponseMessage
      • RegisterPlayerMessage
      • RegisterUserResponseMessage
    • LlamaSoftware.Chat.Model
      • AddRemoveFriendMessage
      • BlockListMessage
      • BlockUnblockPlayerMessage
      • ChatChannel
      • ChatChannel.ChatType
      • ChatEntry
      • ChatMessage
      • FriendsListMessage
      • FriendUpdateMessage
      • Player
      • PlayerToSocialPlayerConverter
      • ServerBroadcastMessage
      • SocialPlayer
      • SubscribeToChannelsMessage
    • LlamaSoftware.Chat.UI
      • BlockedPlayer
      • ChatChannelClickHandler
      • ChatPanel
      • ChatPanel.DirectChatPlayer
      • ChatPanel.UIChatChannel
      • ChatPopup
      • ChatPopupClickHandler
      • Command
      • DynamicChatItem
      • DynamicChatItemEvent
      • Friend
      • Friend.Status
      • LinkType
      • SocialClickHandler
      • SocialUI
      • SocialUIClickHandler
      • SocialUIPopup
      • UIChatMessage
      • WordFilter

    Class RegisterPlayerMessage

    Class to register new users

    Inheritance
    System.Object
    UnityEngine.Networking.MessageBase
    RegisterPlayerMessage
    Inherited Members
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    System.Object.ReferenceEquals(System.Object, System.Object)
    Namespace: LlamaSoftware.Chat.Demo.Model
    Assembly: LlamaSoftware.Chat.Demo.Model.dll
    Syntax
    public class RegisterPlayerMessage : MessageBase

    Constructors

    RegisterPlayerMessage(String, String, String)

    Declaration
    public RegisterPlayerMessage(string EmailAddress, string Username, string Password)
    Parameters
    Type Name Description
    System.String EmailAddress
    System.String Username
    System.String Password

    Fields

    EmailAddress

    Declaration
    public string EmailAddress
    Field Value
    Type Description
    System.String

    Password

    Declaration
    public string Password
    Field Value
    Type Description
    System.String

    Username

    Declaration
    public string Username
    Field Value
    Type Description
    System.String

    Methods

    Deserialize(NetworkReader)

    Declaration
    public override void Deserialize(NetworkReader reader)
    Parameters
    Type Name Description
    UnityEngine.Networking.NetworkReader reader
    Overrides
    UnityEngine.Networking.MessageBase.Deserialize(UnityEngine.Networking.NetworkReader)

    Serialize(NetworkWriter)

    Declaration
    public override void Serialize(NetworkWriter writer)
    Parameters
    Type Name Description
    UnityEngine.Networking.NetworkWriter writer
    Overrides
    UnityEngine.Networking.MessageBase.Serialize(UnityEngine.Networking.NetworkWriter)

    ToString()

    Declaration
    public override string ToString()
    Returns
    Type Description
    System.String
    Overrides
    System.Object.ToString()
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