Class RegisterUserResponseMessage
Class to handle responses from RegisterPlayerMessage
Inheritance
System.Object
UnityEngine.Networking.MessageBase
RegisterUserResponseMessage
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: LlamaSoftware.Chat.Demo.Model
Assembly: LlamaSoftware.Chat.Demo.Model.dll
Syntax
public class RegisterUserResponseMessage : MessageBase
Constructors
RegisterUserResponseMessage(String)
Declaration
public RegisterUserResponseMessage(string Message)
Parameters
Type | Name | Description |
---|---|---|
System.String | Message |
Fields
Message
Declaration
public string Message
Field Value
Type | Description |
---|---|
System.String |
Methods
Deserialize(NetworkReader)
Declaration
public override void Deserialize(NetworkReader reader)
Parameters
Type | Name | Description |
---|---|---|
UnityEngine.Networking.NetworkReader | reader |
Overrides
UnityEngine.Networking.MessageBase.Deserialize(UnityEngine.Networking.NetworkReader)
Serialize(NetworkWriter)
Declaration
public override void Serialize(NetworkWriter writer)
Parameters
Type | Name | Description |
---|---|---|
UnityEngine.Networking.NetworkWriter | writer |
Overrides
UnityEngine.Networking.MessageBase.Serialize(UnityEngine.Networking.NetworkWriter)