Class AddRemoveFriendMessage
UnityEngine.Networking.NetworkMessage to allow users to Add/Remove players from their friends list.
Inheritance
System.Object
UnityEngine.Networking.MessageBase
AddRemoveFriendMessage
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: LlamaSoftware.Chat.Model
Assembly: LlamaSoftware.Chat.Model.dll
Syntax
public class AddRemoveFriendMessage : MessageBase
Fields
AddFriend
If true, adds friend to the friends list. If false, removes them.
Declaration
public bool AddFriend
Field Value
Type | Description |
---|---|
System.Boolean |
PlayerId
PlayerId of a player to remove.
Declaration
public string PlayerId
Field Value
Type | Description |
---|---|
System.String |
Methods
Deserialize(NetworkReader)
Declaration
public override void Deserialize(NetworkReader reader)
Parameters
Type | Name | Description |
---|---|---|
UnityEngine.Networking.NetworkReader | reader |
Overrides
UnityEngine.Networking.MessageBase.Deserialize(UnityEngine.Networking.NetworkReader)
Serialize(NetworkWriter)
Declaration
public override void Serialize(NetworkWriter writer)
Parameters
Type | Name | Description |
---|---|---|
UnityEngine.Networking.NetworkWriter | writer |
Overrides
UnityEngine.Networking.MessageBase.Serialize(UnityEngine.Networking.NetworkWriter)
ToString()
Declaration
public override string ToString()
Returns
Type | Description |
---|---|
System.String |
Overrides
System.Object.ToString()