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    • LlamaSoftware.Chat
      • AbstractPlayerDatabase<T>
      • AreaTriggeredChannelJoiner
      • BaseNetworkManager
      • ChatSystem
      • ChatSystemConstants
      • LlamaChatSettings
      • LlamaChatSettingsProvider
      • Player_Chat
      • SQLitePlayerDatabase
    • LlamaSoftware.Chat.CustomEditors
      • ChatPanelEditor
      • ChatPopupEditor
      • ChatSystemEditor
      • LlamaChatSettingsCreator
      • Player_ChatEditor
      • SocialUIPopupEditor
      • Utilities
    • LlamaSoftware.Chat.Demo
      • ChatCommandHandler
      • CreateAccount
      • DemoGuildJoiner
      • DemoGuildLeaver
      • DummyNameGenerator
      • DynamicChatPopup
      • Login
      • LoginController
      • SettingsPanel
    • LlamaSoftware.Chat.Demo.Lobby
      • LobbyController
      • LobbyLoginController
      • LobbyNetworkManager
      • LobbyPlayer
      • StressTestSender
    • LlamaSoftware.Chat.Demo.Model
      • LobbyPlayerListMessage
      • LoginMessage
      • LoginResponseMessage
      • RegisterPlayerMessage
      • RegisterUserResponseMessage
    • LlamaSoftware.Chat.Model
      • AddRemoveFriendMessage
      • BlockListMessage
      • BlockUnblockPlayerMessage
      • ChatChannel
      • ChatChannel.ChatType
      • ChatEntry
      • ChatMessage
      • FriendsListMessage
      • FriendUpdateMessage
      • Player
      • PlayerToSocialPlayerConverter
      • ServerBroadcastMessage
      • SocialPlayer
      • SubscribeToChannelsMessage
    • LlamaSoftware.Chat.UI
      • BlockedPlayer
      • ChatChannelClickHandler
      • ChatPanel
      • ChatPanel.DirectChatPlayer
      • ChatPanel.UIChatChannel
      • ChatPopup
      • ChatPopupClickHandler
      • Command
      • DynamicChatItem
      • DynamicChatItemEvent
      • Friend
      • Friend.Status
      • LinkType
      • SocialClickHandler
      • SocialUI
      • SocialUIClickHandler
      • SocialUIPopup
      • UIChatMessage
      • WordFilter

    Class SubscribeToChannelsMessage

    UnityEngine.Networking.NetworkMessage to allow subscribing / unsubscribing to channels.

    Inheritance
    System.Object
    UnityEngine.Networking.MessageBase
    SubscribeToChannelsMessage
    Inherited Members
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    System.Object.ReferenceEquals(System.Object, System.Object)
    Namespace: LlamaSoftware.Chat.Model
    Assembly: LlamaSoftware.Chat.Model.dll
    Syntax
    public class SubscribeToChannelsMessage : MessageBase

    Constructors

    SubscribeToChannelsMessage(Boolean)

    Declaration
    public SubscribeToChannelsMessage(bool Subscribe)
    Parameters
    Type Name Description
    System.Boolean Subscribe

    SubscribeToChannelsMessage(Boolean, ChatChannel)

    Declaration
    public SubscribeToChannelsMessage(bool Subscribe, ChatChannel ChatChannel)
    Parameters
    Type Name Description
    System.Boolean Subscribe
    ChatChannel ChatChannel

    SubscribeToChannelsMessage(Boolean, ChatChannel, String)

    Declaration
    public SubscribeToChannelsMessage(bool Subscribe, ChatChannel ChatChannel, string PlayerId)
    Parameters
    Type Name Description
    System.Boolean Subscribe
    ChatChannel ChatChannel
    System.String PlayerId

    SubscribeToChannelsMessage(Boolean, List<ChatChannel>)

    Declaration
    public SubscribeToChannelsMessage(bool Subscribe, List<ChatChannel> Channels)
    Parameters
    Type Name Description
    System.Boolean Subscribe
    System.Collections.Generic.List<ChatChannel> Channels

    SubscribeToChannelsMessage(Boolean, List<ChatChannel>, String)

    Declaration
    public SubscribeToChannelsMessage(bool Subscribe, List<ChatChannel> Channels, string PlayerId)
    Parameters
    Type Name Description
    System.Boolean Subscribe
    System.Collections.Generic.List<ChatChannel> Channels
    System.String PlayerId

    Fields

    Channels

    List of ChatChannels to un/subscribe to

    Declaration
    public List<ChatChannel> Channels
    Field Value
    Type Description
    System.Collections.Generic.List<ChatChannel>

    PlayerId

    PlayerId of the player making the request

    Declaration
    public string PlayerId
    Field Value
    Type Description
    System.String

    Subscribe

    If it is subscribe, or unsubscribe message. (true/false respectively).

    Declaration
    public bool Subscribe
    Field Value
    Type Description
    System.Boolean

    Methods

    Deserialize(NetworkReader)

    Declaration
    public override void Deserialize(NetworkReader reader)
    Parameters
    Type Name Description
    UnityEngine.Networking.NetworkReader reader
    Overrides
    UnityEngine.Networking.MessageBase.Deserialize(UnityEngine.Networking.NetworkReader)

    Serialize(NetworkWriter)

    Declaration
    public override void Serialize(NetworkWriter writer)
    Parameters
    Type Name Description
    UnityEngine.Networking.NetworkWriter writer
    Overrides
    UnityEngine.Networking.MessageBase.Serialize(UnityEngine.Networking.NetworkWriter)

    ToString()

    Declaration
    public override string ToString()
    Returns
    Type Description
    System.String
    Overrides
    System.Object.ToString()
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