Class BlockUnblockPlayerMessage
UnityEngine.Networking.NetworkMessage to add / remove players from their block list.
Inheritance
System.Object
UnityEngine.Networking.MessageBase
BlockUnblockPlayerMessage
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: LlamaSoftware.Chat.Model
Assembly: LlamaSoftware.Chat.Model.dll
Syntax
public class BlockUnblockPlayerMessage : MessageBase
Fields
PlayerId
PlayerId of the player to un/block
Declaration
public string PlayerId
Field Value
Type | Description |
---|---|
System.String |
Unblock
If true, removes the player from the block list. If false, adds them.
Declaration
public bool Unblock
Field Value
Type | Description |
---|---|
System.Boolean |
Methods
Deserialize(NetworkReader)
Declaration
public override void Deserialize(NetworkReader reader)
Parameters
Type | Name | Description |
---|---|---|
UnityEngine.Networking.NetworkReader | reader |
Overrides
UnityEngine.Networking.MessageBase.Deserialize(UnityEngine.Networking.NetworkReader)
Serialize(NetworkWriter)
Declaration
public override void Serialize(NetworkWriter writer)
Parameters
Type | Name | Description |
---|---|---|
UnityEngine.Networking.NetworkWriter | writer |
Overrides
UnityEngine.Networking.MessageBase.Serialize(UnityEngine.Networking.NetworkWriter)
ToString()
Declaration
public override string ToString()
Returns
Type | Description |
---|---|
System.String |
Overrides
System.Object.ToString()