Class FriendUpdateMessage
UnityEngine.Networking.NetworkMessage that informs users of their friends' online status changes.
Inheritance
System.Object
UnityEngine.Networking.MessageBase
FriendUpdateMessage
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: LlamaSoftware.Chat.Model
Assembly: LlamaSoftware.Chat.Model.dll
Syntax
public class FriendUpdateMessage : MessageBase
Constructors
FriendUpdateMessage(List<SocialPlayer>)
Declaration
public FriendUpdateMessage(List<SocialPlayer> UpdatedFriends)
Parameters
Type | Name | Description |
---|---|---|
System.Collections.Generic.List<SocialPlayer> | UpdatedFriends |
Fields
UpdatedFriends
List of players that have their status changed.
Sends minimal amount of information required over the network: PlayerId, Name, IsOnline.
Declaration
public List<SocialPlayer> UpdatedFriends
Field Value
Type | Description |
---|---|
System.Collections.Generic.List<SocialPlayer> |
Methods
Deserialize(NetworkReader)
Declaration
public override void Deserialize(NetworkReader reader)
Parameters
Type | Name | Description |
---|---|---|
UnityEngine.Networking.NetworkReader | reader |
Overrides
UnityEngine.Networking.MessageBase.Deserialize(UnityEngine.Networking.NetworkReader)
Serialize(NetworkWriter)
Declaration
public override void Serialize(NetworkWriter writer)
Parameters
Type | Name | Description |
---|---|---|
UnityEngine.Networking.NetworkWriter | writer |
Overrides
UnityEngine.Networking.MessageBase.Serialize(UnityEngine.Networking.NetworkWriter)