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    FAQ

    Q: The demo works locally but I can't connect to the server from a different computer

    A: Most likely you will need to forward the 7777 (by default) port on your router.

    Q: Everything works in the demo scene but in my own scene it doesn't work correctly

    A: This could be for a number of reasons. Commonly, either ChatSystem or ChatPanel isn't in the scene.

    Player_Chat may not be bound to your player object.

    Player creation may not set PlayerID or Name on Player_Chat (see the demo LoginController#CreatePlayerFromRow).

    Validate the setup of the scene against the demo scene and see if something is missing.

    Q: I'm using Mirror and I get Weaver errors about missing Network Identity?

    A: This happens when you try to build and have a non-mirror demo scene in your build settings. Press CTRL + SHIFT + B to get the Project Build settings and ensure only scenes in the Demo/Scenes/Mirror are selected.

    Q: Why are there different demo scenes for Mirror versus UNET?

    A: Mirror has its own classes for things like NetworkIdentity that make prefab / scene setups incompatible.

    Q: I started with Mirror, but removed it, and now my project has hundreds of errors because of Llama Chat

    A: In Project Settings > Other Settings you probably still have MIRROR defined in the Scripting Define Symbols section

    Remove any references to MIRROR there and it will fix the issues and you can continue using base UNET.

    Q: I'm upgrading Mirror or Llama Chat and there's a bunch of errors!

    A: Sometimes the define symbols aren't updated. In general I would upgrade Mirror first, then Llama Chat. If there are still errors, you may update the Scripting Define Symbols manually to ensure the defines are correct which may resolve the remaining compile issues.

    Q: I have another question or issue and I can't find the answer in the documentation!

    A: Feel free to send any support requests to [email protected] and I'll be happy to help you.

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