As part of Hide and Seek patch 188.8.131.52 I implemented a Light LOD system to drastically improve framerates, especially on the Haunted House. The overhead from very-high quality shadows from dozens of realtime lights was too much and even really high end computers would get bottlenecked by the CPU (in some cases) as low as 45fps.
Enter – Light LOD
By dynamically adjusting the shadow quality of lights we can reduce that overhead, or eliminate it all together.
Light LOD is a FREE asset on the Unity Asset Store that you can use in your game as well. Asset store link here