Games – Assets – Apps
- Llama Chat 2.1 Update ReleasedLlama Chat, the Social Platform for your Unity game just got an update! Llama Chat 2.1 is now available on the Asset Store! This 2.1 […]
- Llama Survival – NOW AVAILABLEThe most llama action packed top-down zombie survival shooter – Llama Survival Now available on Android and iOS! In a world overrun by zombies, one […]
- Website UpgradeOver this last week the Llama Software site and all subdomains have been migrated off our previous host onto a new host. This new host […]
- NEW GAME: Llama Survival – Coming Spring 2020
- Essential UI Pack Released
- Light LOD 1.1 is now available!
- UNET Multi-Channel Chat System 2.0 is now available!
- Hide and Seek Patch 184.108.40.206 Now LIVE!
- Space Station Progress Update
As a child I had a lot of fun making maps in StarCraft, WarCraft III, and as I grew older, also Counter-Strike.
Into college, I developed several small desktop apps. An alarm clock, some stock tracking application, media cleaner, and a blackjack game.
Then I started my paying job, didn’t do a lot of development outside work.
In June 2015 I began a huge undertaking – make a Multiplayer 3d first person Hide and Seek game. It began on Source engine. This was to be a simple mod, strip out all the killing in Half-Life 2 and suddenly we have the core of what you need for Hide and Seek. After a couple months of issues on this, I decided to move to Unity. They had just released Unity 5, with a new networking system, realtime GI, and with Unity 5 you got the full engine for free. Only pay if you make >$100,000. As it turns out, it’s not super simple to do player movement, syncing everything over the network, scoreboards, or basically anything. Fast forward 24 months and over 3000 hours of development. Hide and Seek is released on Steam.
Now Hide and Seek is publicly available, I’m doing improvements, new levels, and releasing Unity Assets based on my experience with making Hide and Seek.